Working on a futuristic supercavitating-hypersonic Submarine for a game made in the UDK, thus the aircraft look. It's the first time I properly model something for a project that isn't an RTS mod. It's for a 3rd Person Arcade, a bit like Crimson Skies under water. It's for two players: A pilot who drives the sub and fires…
@2300511685 Correct, the round over in the third step was added with a non-destructive bevel / chamfer modifier that uses edge weights to control the width. If edge weights aren't an option then a simple loop path could also be used to constrain the round over. There's a few different ways to approach modeling lofted…
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Would love to hear from him. I'm with you on this and I can understand that it would be hard to find a balance were the people that love metroidvanias and the "casual" players would both enjoy everything. But I think that Ori finds a good balance between them, it's not too hard that the casuals will be drawn away while…
LATEST PROGRESS: I decided to enter yet another contest. This contest, however, is for fighting games and there was no way I could pass up this opportunity. The character I chose to model is Oro. I started working on him last night. Blocking in some of the shapes and stuff. But my overall goal was to solidify the…
Task Force Black is currently seeking one extra member to join the roster for this upcoming CryEngine2 based modification. This time around we are recruiting a 3D artist. Please read the requirements before applying as we are only looking for people who can commit to and produce the work-flow listed. REQUIREMENTS * Must be…
Hi there, I've been following a little video tutorial on getting started on z brush. So been using the orb happily up until this point... as you can see from the image I've been using the orb brush to create some of the scratches on the piece of wood that you can see towards the left and right. But now for some reason that…
can anyone help me on how to make this arcs. i know the basics but the arcs have some indentation that im unable to do, or at least don't know the right approach, any help? advices? Uploaded with ImageShack.us
Hello, @seanwink You’re actually hitting 3 separate problems at once, and they all come from how Unity’s Terrain system expects trees to be set up. See below details 1. Tree sideways In Blender: Ctrl + A → Apply Rotation & Scale Rotate X = -90° OR fix in Unity using a parent prefab 2. Tree half underground Set tree base…
Hey guys, I'm making an ork trukk to go into UT3. This is my first real go at modelling a vehicle and really hard surface modelling in general. I'm currently reaching the end of my high detail mesh, due to the nature of ork design there's limited symmetrical detail so it's really keeping me busy at the moment. So main…