Hey all, So i'm just practising some Hardsurface modeling and I was wondering what would be the best way to connect the vertexes on this to get rid of those shader problems.
Hello fellow Polycounters! I've taken the feedback I've gotten to work on lighting/rendering. I've also added new pieces to my portfolio. I would love to get some feedback from you guys. You can find my portfolio at: https://www.artstation.com/artbyfan My previous progress thread is…
Thank you all for the positive feedback, I was very worried my design was pure crap :( FireBert: I modeled out all the hardsurface stuffs in max then adjusted proportions and such inside zbrush, it does a very nice job of moving/tweaking hardsurface objects around without distorting them too badly. and yes I was greatly…
@JordanLeigh Really like how you hardsurface part looks. My hardsurface pieces don't bake out as clean. I'm trying to understand when to have hard normal and when to split uv. #_# @Dvolution OMG, that super stylized texture !!! Don't forget some nice contrast alright ? @fleric You're one to talk; you got some really nice…