Xenobond, when you say it's built into hardware, do you mean it's enabled by default in the 3d engine, or does it have to be enabled somehow? (speaking in terms of homebrew here)
Simple clay render combined with a 3 point light setup will get you far! This can be done with any render avaible for 3ds max, I personally use V-Ray since its also the renderer I use at work, however you could do a super simple setup with the default scanline render: 1 - Assign a standard material to your mesh, you can…
Q:How do I enable SSS? I can't find any references to it. A:Make sure to turn on IBL first,below two parameters plus two textures are responsible for SSS effect. -Specular Highlights Strength -Rim Specular Strength -Specular Level -Gloss Texture Q:How do I enable soft shadows? A:Sorry,this is a shadowmap's demo that…
Yozora > Pior has fallen into a trap! :D The ring menu seems to be Cintiq enabled and intuos4 enabled only ( and since Pior has a Cintiq... ) Marketing...
Hey Davision3D, Can you try changing this: struct gridBasedMovement ( enabled = false, to this: struct gridBasedMovement ( this, enabled = false, If that doesn't work, I'll need to hunt down a copy of 2009 to fix it.
I'd try and enable this also, sometimes when you create a mover out of a staticmesh it goes pure black as you have shown. Just enable the LightEnvironmentComponent Hope that fixes it. -Lee
#1. You are having overlapping faces, that's why dynamesh is causing error. Enable double sided faces to check overlaps and enable BackfaceMask under Auto Masking,
Firefox has colour profiles built in since a few versions, although I forget if they now enable it by default or not. Google it, and tell us if disabling (or enabling?) fixed it.
Could be doing something wrong, but enabling "none" in my constraint mode for both the tool and the preferences doesn't seem to stop the topo tab's persistent auto enabling.
I didn´t mean that it happens automatically like with 2009+vista.I meant that you can enable that to have aero enabled all the time but disabled for 3dsmax.