In Blender 8-bit means per channel color depth, so 8-bits per channel. That's a standard texture. 16-bit means 16 per channel, and it used mostly for alpha masks/brushes. Unity does have a specific 16-bit format, because it's a grayscale format(mostly). All textures are 32-bit textures, but some like JPG or PNG are…
Actually went back to the base mesh and built it again. This is the cleanest I managed to come up with so far. There are still ngons along the edge which I can't find a smart way to resolve, but the shading actually seems to be working regardless, so I'm just gonna leave them for now. Funny side note - I'm modeling this…
I didn't notice the mention of Win 8. Win 8 is a monstrosity that should be avoided. If the issue is with Win 8, I retract my previous statement and apologize. The OP should have clarified that better. As bad as the Win 8 tablet issue is, I don't see how he's going to make any progress getting them to change it when so…
8 Bit Cinema, there are loads more but i think you get the point :) Princess Mononoke in 8 Bit Cinema [ame] https://www.youtube.com/watch?v=jhkQOj_kkMU[/ame] Spirited Away - 8 Bit Cinema [ame]https://www.youtube.com/watch?v=oGxgDnItjuA[/ame] The Matrix - 8 Bit Cinema [ame] https://www.youtube.com/watch?v=sVGuwEeQKtE[/ame]…
Well I promised that I would make a tutorial showing how I make terrains, I ended up recording over 4 hours of video tutoring at 1080p split in 3 parts. Just wanted to share with the community and I hope it can help some people out there :) Preview : Terrain test : [ame=" https://www.youtube.com/watch?v=K_Gvb01572g"]Cry…
Echo: I'm not saying it has less, I'm saying it's the same, specifically with Unity 5. But specular maps are more flexible than metalness (if you want non 4% values for insulators in the metalness workflow you need to use yet another secondary specular map). Unity's workflow forces you to use a 32 bit image rather than a…
Hello everyone, I’d like to share my first independent project: a detailed 3D model of the Grand 850 rigid-inflatable boat (RIB). Since I am still a beginner in 3D modeling, this was a massive learning experience for me. My primary objective for this project was to achieve accurate hard-surface geometry representation,…
I know there is grab brush that saves depth as alpha and rgb separately but you have to do save two times instead of just once. It's extremely annoying and also when you try to record this save in a macro action it often does less than the whole document for some uncertain reason. My guess probably by exactly same frame…
Game Art stream is live! http://www.twitch.tv/dinusty Long day is today! 8:30 to 4pm PST will take a 15 to 20 min break at noonish. for those who dont know i stream Mon 8:30 to 4pm PST Tues 8:30 to 12:30pm PST Wed 8:30 to 12:30pm PST Thur 8:30 to 4pm PST Fri 8:30 to 4pm PST also for progress on what im doing on the stream…