Sculpting anatomy is best represented with sharp angles, or else it quickly turns into a smooth ball. Once the features are locked in, it's time to smooth and blend together.
that´s the high poly??? mmmmm.... you should work more on its edges. They are way too sharp and because of this the weapon will not interact well with the light.
Tried it. It's "ok". The zremesher has issues with sharp angles. So, sculpting a rock form and zremeshing is out of the question. Solo is fun, alittle redundant.
@MRM is it too late to resculpt the clothes? A lot of it feels too muddy. There are few noticeable strong planes and sharp transitions in between the flows of the wrinkles.