Nice dude thanks a lot for that video, that is exactly what I want! The fatal flaw in my workflow was not selecting the actual uv's first hence the map1 uv's were getting stomped. Thanks everyone for figuring this out quite helpful.
I gave up trying to get the same colour in UDK as it was in ps. Lighting/shadows/fog and compression just mess too much with the original colour and I just use look up tables to adjust the scene/environment. It helps to keep your colours as neutral as you can. That's my five cents :poly121: [ame="…
That whole "total space sim" sounds like what Derek Smart has always been trying to do. I think Braben and Bell might get it playable before Smart does, though. Either way, Elite 2 already allows you to take off from erth and fly across the solar system and stuf without loadtimes. I'd guess Elite 4 will be what you're…
I'm attempting another modelling challenge run by the folks over at 3dmodels, This time I'm doing a vehicle inspired by Syd Mead's sentinel 400. I'll admit I'm running short on time with this challenge, as life keeps getting in the way. But I'll see how far I can get before the Dec 4th deadline. I'm still blocking out the…
Do any of you have a working copy of Starcraft? I know a lot of you Polycounters out there seem to prefer FPS over RTS, but sometimes I think it'd be fun to try it. If not Starcraft, anyone checked out the new game in the Dawn of war series? Dawn of war: Dark Crusade, loads of fun, and we should possibly get a game…
https://arstechnica.com/tech-policy/2017/07/how-title-ii-goes-beyond-net-neutrality-to-protect-internet-users-from-isps/ I know you all don't like political threads, but this decision effects all of us here. Think about it, from sharing our work, to our games being corporately regulated to second class traffic unless we…
Most importantly, set the amount of 'Instances Per Cluster' to a power of 2 value and increase the cluster radius until it won't affect the cluster count. Otherwise lightmap memory gets wasted which also increases build times. With large amounts of foliage you should be really careful about your lightmap resolutions and…