Looking good but not quite low enough for the DS. You're more in the Half Life Quake2 realm right now, kind of on track for the PSP. Remember the DS is more of a 2D flatform and is thankful when it gets to push a few polys but its hard work for the lil unit. Lowering the poly count: - Rumbles red shin detail, could be done…
Hi Julian, welcome to Polycount. Overall, you have a nice page, with good presentation. Replacing the home page with the gallery as your main page is always nice to get employers quickly to your work. I prefer full thumbnails over cropped sections so I know what I'm about to see. I didn't notice any contact information…
Hi Jordon, I'm currently self-teaching myself, so I'm not a professional or anything. Perhaps it's a process of elimination when it comes to discovering yourself as a 3D Artist, I think. It was with me anyway. My method was to: 1. get myself on Artstation - This to me gave me an opportunity to see what artists in the…
What is your aim for your reel? Are you looking for higher-end work (XBox, PS3, PC) or handheld / portable / maybe even Wii stuff? Currently this model doesn't seem to fit well into any of the categories. It's got a 512x512 texture, which is probably too low-res for "next-gen" and too high-res for anything else (RTS unit,…
http://www.renegade2007.com Hey guys. As many of you know already, the Renegade 2007 project is a total conversion mod for the upcoming game, Unreal Tournament 3. We intend to remake the popular 2002 game "Command & Conquer: Renegade" on the extraordinary Unreal Engine 3. Renegade 2007 is an action first person shooter,…
Looking for I am an enthusiastic game developer looking for enthusiastic (hobby) artist to create 2d/3d art for my ongoing game projects. I am willing to pay $10 for a usable animated character and $5 for a static model. Currently there are two game projects. One more physic based puzzle game for Windows/Linux/MAc and the…
Here is a big workflow decision that is going to take some testing to figure out. There are two main ways I can import level geometry meshes into the project. I can export an entire building from Maya and then Unreal will consider that a single static mesh. It may share materials with other buildings, but if BuildingA and…
Worried about SOPA? I am more worried about a government who thinks they can do whatever they want. Posting that full article about megaupload. The last couple sentences really bother me to my core. http://www.nytimes.com/2012/01/20/technology/indictment-charges-megaupload-site-with-piracy.html?_r=1 " The federal…
For what its worth all these hoops are getting designed out (already have - as zorro said with the new package system, as well as the new unified post stack etc). There's nothing in this video that you wont be able to do, from the awesome foliage lighting via a special feature in the PLM to the over the top chromatic…