Short answer: Yes! Long answer: Mostly yes, It depends on your texture size, your bakes and how you are rendering it. Basically you want to have a transition between surfaces in your normal map yes? A slight bevel, even if it's very small. However the size of that bevel is limeted by the amount of pixels it takes up on…
I would focus on the angle it's going to be viewed from, and always improve the model relative to that. Currently the hair is too big because it hides the face in that downward angle view. It's better to work at true resolution (128 for you) when painting low-res textures. Usually people start with hard round Airbrush,…
There was a good amount of puppetry in this one, actually. I was surprised. All in all, meh. It was a movie. Didn't do too much for me. I didn't expect it to, though. I tend to only reserve theater viewings for movies I'm genuinely attached to. I went to see this with a few friends on a whim. I wasn't pleased with the…
Surely from a users and developers point of view something like the navi 2.0 demo would be more interesting. You don't have to place web-page gates manually like you do with your implementation and you can just as easily create new scenes to view the web pages in. [ame]…
so you think using a 4K map for a face is the more reasonable approach over using something a lot smaller with detail map overlays? are we talking games here? now i'm no graphics programmer but those i do know would slap us around the office if we loaded huge textures into memory for an object that covers such a small…
Thanks everyone! Managed to get some more work into this. Support strut is built up on the 'Blue team' side, which makes for some alternative views depending on which team side you're viewing it from. Style experimentation options: * The metal support strut of Blue team POV. Width & Style. * Technical machinery at the…
Thank for the info, it was something maybe I shouldn't have been considering but thought I would ask anyway out of curiosity. Made some changes to the coding and have completed the first 3d section of the site. Also managed to fix that text floating error, now the document will resize and and text remains in it's…
Are you intending this to be a modern view of ancient ruins, or a contemporary view of Rome as it was? That makes a really big difference. There's been some fairly recent research that's shown that what we think of as plain marble statues were actually painted in quite garish colors. I can't remember if that includes…
Totally forgot about that :( Most of my workflow is standard, I bake AO, curvature and a worldspace normalmap for lighting. Additionally I baked reflections for the metal parts. 3ds Max workflow: I used the lowres model with a worldspace normalmap assigned (tangent works too). Worldspace normalmaps baked in xnormal need to…
The proportions are not actually correct. This is a character that is 5 heads tall, but the landmarks don't line up with the sections. The chest section is actually smaller than the other sections and the bottom of the sternum doesn't even meet with the bottom of the chest section. Then, the lower legs are longer than any…