Welcome to the 2D Noob challenge! Apologies for this being one day late! This thread is for those of you who wish to improve your skills in conception / 2D in general. This is a once every 2 weeks (ish) challenge on the first of each month and on the 16th of each month. On the beginning of each new challenge I will post…
Only worked on this for about 3 more hours before a headache hit me, but I think I'm mostly done with my blockout (which in my case tends to involve basic solid colours so I can get a feel for how everything works together). Interested in hearing any feedback before I go further with this. Only thing I might change before…
I agree with Eric, variable line width would look great in your work, which is lovely by the way. Something else are the doodle-like lines in the middle of textures. They bother me a bit because they're too jagged. They'd benefit from stroke smoothing/stabilization, and would look great if some also vary in width and…
Hello! Yeah this is my first project in unreal which I spent the last couple of months on. I'm not new to 3D as I've worked in VFX for film and tv for the last few years, but would like to try making a move towards games. The aim of this project was to hit on a few key things. I wanted to show use of Trim Sheets, Modular…
This is looking pretty awesome, Harbinger! Just my two cents, the yellow glow on the Sentinels' chest might be a bit too intense. Liking the scene, man. Definitely subscribing :)
Congrats on landing a gig a Blizzard :) Sales taxes are added at the register and aren't listed on prices. EDIT: I read too slow, two people beat me to it, lol
Make the bevel at the width where it will be at least a pixel wide for most of the time it's being viewed. Or, two pixels wide if you think it's not too comically wide up close.