Hi! I would try to get away modeling them and apply tiling textures. Surface variation can then be added through texture blending. Geometric detail through meshes layered on top. You will probably need to figure out how to blend meshes together, so it all looks like one solid piece in the end. You could use some mesh…
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This is literally blowing my mind, You are fine with what you have, your are not creating stuff for production you are creating it for your portfolio, if your hardware takes too long to render you can literally render at 1920 x 1080 because that is the only thing you need at this point. Just work on smaller pieces, no one…
@dGreenberg Thanks man! Yeah, I waffled a bit on the neck and I still made a few tiny fixes that aren't represented in those renders. The tattoos actually helped balance out the longer neck a bit, kinda filled it in. The renders are actually just some basic ZBrush BPR render maps. I messed with some of the layer settings…
What you've got in the render is actually the correct behavior for what you have set up currently. What's happening now is that since the front is transparent, the back things are showing through this transparency, which is correct. If you need the front to be black but still occlude the back parts, you might set it up to…
Hello, I am currently working on this project and I decided to post mo Work in Progress over here. I would really appreciate any kind of feedback in my progress doing this project. [SKETCHFAB]35e219ae4d574299b05dfd41074e97f0[/SKETCHFAB] My goal is to make a complete action shot in 3d. I want to combine 3D rendering with…
Working on finishing some more props from my class at CGMA. Here is a desk chair I made in Substance Painter and rendered in Marmoset. Looking for comments and critiques. These are the most updated renders. (And I say renders but they are realtime in Marmoset, not like renders in 3ds Max that would take hours to render out…
Yes I do. BUt I am trying with a different Object so see if the problem fixes. I still have this weird problem when rendering. I split the UVs where there is a hard edge to avoid the black seam. In Maya render view pot if appears as if I have a decent normal map bake, but when i render the object I get all the weirdness.…
Thanks Add3r, something must have balls'd up as the title was linking to one of my older pieces which I had removed from my website. I have sorted that now though :) I am thinking of re rendering some things like the transformer , and adding them to a old work section, with like 1 beauty render for each asset etc.…
I was pretty excited about this idea.... I doodled it constantly at by boring office job! Imagining how great it was going to look. And even at this point: I was pretty happy and excited! I made some alterations and decided to render: https://vimeo.com/280020606 EURRGHHH. So this took me days to render (not even…