Laissez - NOT faire 24 days off a year plus overtime comp days, (which can quickly equal that if you get one comp day every 2 weeks)... so 48 days (9.6 weeks) of average time off? That's awesome enjoy it while it lasts. Someone is bound to muck up the work week and the health care. =/ When I work over my 40hrs, and my…
How big of an update was going from VHS to DVD? You still saw the movie, right? Or going from DVD to Blu-Ray? It's the same movie, sometimes literally the same movie as it had both a DVD and Blu-Ray release, but the benefits to Blu-Ray are obvious. Honestly, if we got a console where every game was in full 1080p and had…
I baked the normal map from the high poly mesh at the beginning (first bake you see in the video) and then baked all the other maps but the video shows only the first part of the car, the FBX contained 2 separate parts (the main body and the accessories) and I also had the 2 corresponding separate high poly meshes. So…
mental ray takes into account opacity but i don't konw how much better you render times will be. rendering opacity in general takes awhile. i found this out when i had to render a sequence with alphaed hair for a cinematic. when i hid the hair the render times went from 15 mins a FRAME to 1 min and 20 secondes. but i use…
Crystal Dynamics is looking for game artists at its studio in the Bay Area Crystal Dynamics, the video game development studio of Eidos Interactive publishing, has an urgent requirement for an Effects Artist, an Environment Artist & a Character Modeler . We are wrapping up the next Lara Croft game, & getting ready for some…
The pixelating around the chest straps is my main concern. Dont know if it is a TopoGun issue but I have tried baking my normals with MAX and X Normal so it must be my inexperience with normal mapping. I have tried different low poly meshes ( by this I mean I retopologized the character without including the chest straps…
I'm working on a quite basic seating bench in 3ds Max. I have created a high poly with some subdivision and floating surface details, similar to the cg-tuts http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/next-gen-weapon-creation-day-1-the-high-poly-model/ tutorial process. I have now exploded the high and low…
I've been trying...and trying...and trying to get a shading effect like this, but am getting nowhere. MR with skylight + portals, brute-force Final Gather calculations (interpolation set to zero, and takes several hours to finish) Scanline with Light Tracer, even GI from the V-Ray demo and nothing comes close. I need this…
Charge Daily, but do as Brian says and calculate hourly for yourself. Also don't forget to calculate Tax, I dunno about the U.S but it the EU we have VAT which is an extra 25% you need to charge etc. So don't forget about that stuff! 35$ is not high btw. I'd say 35$ is middle of the road, depending on your cost of living…