Hey folks! I'm currenlty working on a little project. The aim is to recreate some of the environments from Beneath a Steel Sky within the UDK (in 3D), focusing on capturing the visual style. I've already done one little test where I attempted to use Hannes Appell's technique (see this video: [ame="…
Looking for good UE4 artists, props and environments, to work on-site in downtown LA. Email me at nguyenantim@gmail.com with portfolios + resumes. (Sorry, details are sparse.)
Latest UE4 environment, Secret Spot, hope you like it. Im looking to move into AAA games in/outside the UK feel free contacting me if you know anyone. Artstation Link - https://www.artstation.com/artwork/Qz0dYd The scene is built with a sculpted modular kit and based of a concept image by…
I'm working on a level based on the colosseum with two fellow classmates. This is a tileable wallpiece I made for this environment, comments and critiques are very welcome. This image is rendered with Xoliul's viewport shader but it will eventually be placed inside UDK. I also made some screenshots of the complete scene…
Hey, I thought i'd post an environment I've been working on, (for probably far too long), a sort of Jetson's / retro futurism inspired level in UE4 :) . Thanks for looking! This last image is pretty tacky. There was originally another level inside the above scene, the national park disc in the background. This is the…
Hello my name is Esther Nho. I am a 3D artist that specializes in environments and props. I am currently available for full time, part time, or freelance work. Skills - Unreal 4 - Unity - Autodesk Maya - zBrush - Quixel - Adobe Photoshop Portfolio LinkedIn Email: esther.nho@gmail.com Quick examples of my work
Hello! My name is Clark Coots and I'm an Environment Artist available for full time on-site work opportunities. I am willing to relocate. Here is my portfolio website: www.clarkcoots.com Please email me if you have any questions: clarkcoots[@]gmail.com Thank you for your time! Clark Coots Work Samples:
Working on a new version of an environment I have previously made, now I'm better at this kind of thing. Inspiration comes from the Data Core in FEAR: Perseus Mandate and most of the graphics in the beautiful, if shallow, Syndicate reboot. Made a blockout today: (this was one large, rough scene put in UDK as a single mesh,…