It could be your color ID. At any rate, this is certainly an issue on your end - you'll need to investigate the model and determine if there's any error in the mesh, the baked textures, or the UV layout.
A layout of the weapon with bolt open, magazine removed, and some bullets spread out like it was on a bench at a shooting range might be a nice presentation, besides your typical action shots.
Looks awesome man! I was just wondering if you had any wireframe renders of it and possible maps? would be interesting to see the layout of your UV's and polycount :) Thanks! Ross
Dashboard > Posting > Edit Pages > New page also if you are using Awesome inc (or other template) go to: Dashboard > Design > Template Designer to tweak the pages and layout, etc.
@lkruel, can you turn off Auto Add from Clipboard and Auto Save by default? Also, Rest Layout isn't working as expected. Sometimes it appears not to work at all.
Usually best along natural clothing seams. Kind of natural if you think about it... all those sewn pieces started out as flat cloth, not unlike a UV layout.
Try and stitch shells together to minimize the number of seams and make sure to utilize as much of the uv-space as possible. You're wasting a lot of space with your current uv layout.
Still working on getting the textures looking right, changed up the layout a bit in order to fit the perspective of League of Legends more. Let me know what you think!
As eld said, you really don't need to be technical. I just used basic hosting and the layout Dan! posted on the forums. Images are hosted on dropbox to make things easier.