What we're looking for We are in search of a skilled Senior 2D Animator to be a key player on our team, elevating the user experience in our game with enchanting animations. Your creative work will spark excitement and deep immersion for our players, significantly shaping the success of our project. Join us in creating…
Very niche. Not this much needed, so not this much trained models for this goal around. Maybe this weight here: https://civitai.com/models/18022/earth-satellite-image-map-generator-mix There is also a heightmap generator: https://civitai.com/models/16826/game-landscape-heightmap-genrator But that was basically it so…
I'm modelling a switch and I need to model the part where the 4 buttons are going to be. Basically, 4 equal sized equally spaced round 'divots'. However I have no idea how to rearrange/cut the topology where these buttons are going to be. how should I proceed?
Wow your pixels gifs are so awesome! im a brazilian too and im begining to make pixel art. I'd love to have the same talent as you :) I was trying to make a space marine and looking for some pixel art inspiration and found this. Congrats on your work
Hey! It's awesome that you're learning to do 3D, but learning the software is maybe about 10-20% of the adventure. What needs to be developed now is the ability to problem solve and it's honestly where I think a lot of us get long-term satisfaction from. You're rarely ever going to get things right on the first go, even as…
I found loop node recently as a replacement for slope blur with unlimited number of sampling for things like that. it might get quite slow although. For "disorder" you can just set different seed slider for initial blobs in tile sampler node or different seed in displacing noise. You can also use random darker tints in…
I think it's good skill to learn in general and indeed helpful in certain circumstances when you need to re-think the model shape but in actual production such details doesn't even require hi res models to bake from . You will be wasting you time for a sake of "sport" of perfect topology . People do this lately with edge…
I've come across a strange issue with elements on meshes..... I was playing around with my own face detach routine as you do :) It all works fine and as expected but it seems max has "pre-cached" the faces that make up each element for the purposes of speeding up subobject element selection so after the detach when you use…
Very interesting! I'm still quite new to sculpting and especially to zbrush, did you make your example with like a cube and extruded it here and there? I feel like you made that in like 5mins and called it a day while I have been masking my "feet" extract it from there, taking a lot of time to remesh my shoe in some nice…