@dastagir Absolutely nothing wrong with your English. I wish I could write as well as you in a second language. :) Just a few things I'd like to pick up on: 1 - there is no need to create a 2nd version of the mesh for the highpoly. When I'm building the lowpoly I will always put enough segments on my curves to ensure the…
@Menchen Thanks! I'm afraid what you suggest is still not enough. Not only because of the examples I posted above and the limitations you mention, but also because of the fact that opacity still has to determine the weighting of the blend. Let's say I have an opacity of 0 and the decal normal blends with the underlying…
memag, it's a near / far clip plane issue.. I've noticed it only inside Perspective 3D view though.. It most likely is the issue with your videocard driver.. Did you set the setting in your driver to have almost everything program controlled?? Like the anti-aliasing ?? I know there were some display problems and stuff…
Job satisfaction is what it all boils down to. Is the atmosphere right? Do you get on well with your coworkers? Are the projects you work on chalenging and interesting enough? Is there potential for advancement? Are the hours good? How stable is the company? How good is the pay? I would say that at least 2 thirds of the…
Overall, you're on the right track and have a higher quality than most. Unfortunately your portfolio is missing some key things that would cause concern for a hiring manager: * You don't display triangle count and the wireframe density on your characters is very high, higher than I would expect for these characters. It…
I've compiled a list of little questions which have been on my mind ever since I started modeling. I always figured asking them would make me look like a "noob," for lack of a better term. But really, we all had these questions at one point, so I guess now is as good a time as ever. None of them really warrant a whole…
Ged: No problem, and thank you! Eric Chadwick: Thanks - I think I'm going to keep it free for now. it;'s not nearly complex enough to warrant people paying for it. Its as imple utility script, and it's not even that awesome. And I bet a chunky mask would improve it - it wouldn't be much work to add one, either. The…
Looking better. The next thing I'd suggest is for you to try to work for better/smoother topology. Not only will it be pretty much required if you ever want to animate, but it will improve the look and help you get the shapes you want. Take a look at this model and you can see some of the basics. Concentric circles around…
I took a guess and dropped your script in my Scripts/Startup folder. I'm running vista which should already include the .NET 2.0 framework (at least thats what it told me when I tried to install it from the MS site) and I installed the 3.5 RC1 framework after I started getting these errors, but the errors persist: I don't…
Ben you also have to take into account polycounts roots and what drove most of us here. I was knee deep into making maps for StarCraft, Doom2, Quake and Half Life until I got the itch for characters. The itch came when I learned I could make more game art than just levels. I mostly got into characters because of polycount.…