It seems to me that you're more concerned with paying for a course in the States for the purposes of remaining in the country and landing a job. Do you honestly feel that you need a course to develop your skills? Your 3D work shows potential, and many courses won't offer you much beyond what you either already have a basic…
2160 A.D. is a first/third person RPG set in a distant future. Tactical and Stealth Elements will be incorporated. We will also be including a massive 182 player multiplayer! The Main Characters Albert Visco- The son of Herman Visco, an inventor of tomorrow. Jason Arbenz- A bewildered P.V.T. in the Navy SEALS. Trenko- A…
About Us: Alpha Channel is my own personal team of just myself at the moment, I've been working on my design skills for the past few years as well as writing the story for Inzombia I'm now at a comfortable stage to get stuck in! I can only show work I've done myself for the game and it's not amazing or a lot I just hope…
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
Some life drawing, some figure study and some facial/features studies. Doing a quick head/face study is something I need to work on, always turns out horrible. The facial features are kinda fun to bust out in bulk, but they get frustrating. There seems so little to draw but the difference between my sketches and the source…
great choice for a gun to model, very cool looking and an unusual magazine set-up. the model is identifiably the bizon right away, and pretty decent material definition. a few crits: pretty wasteful UV sheet, and when the texture is on white, if the engine draws the texture smaller you'll probably have white edges show up…
Hey man, it's great that you're 15 and already have working knowledge of max and zbrush. It's hard to make many specific comments on the piece you're working on now, but my biggest suggestions in the short term would be: 1. Read everything you can about the technical aspects of 3D art for games that you can find. Read…
Well, I can see how professors would *love* generative AI since it allows them to display the illusion of skill in front of a room of students - as opposed to actually teching them something rooted in their credentials (if any). And that's also ignoring the fact that all implementations of generative AI so far are based on…
You have basic understanding of drawing wich's really great. The next step is to start studing anatomy, perspective law and digital painting. Its not necessarly going to be easy but i can see that you have sleeping talent that want to get out. Best advice that i can give you is : work hard, study hard and it will all come…
From what I'm seeing of those two pieces you've posted you need to work a lot more on making natural looking animation. As vcortis said, the 12 principles of animation is something you really need to study. For instance, the knight has a very fidgety walk, with no weight and the curve of his hip is at the highest when he's…