Hmmm, I landed this job right after I applied via a post here at polycount. Working for a small developer in Holland. This was my 1st time I applied anywhere, and after 10 minutes I was hired. Not to be arrogant, but I'm good at what I do, and with not much competition it was probably a easy choice for them anyway. So here…
Ummmmmmmmmmmm... So Yeah, this may not be 100% right, will edit when sober... "It is my 21st birthday, do you think that perhaps I may use the bathroom by myself?" "Most amusing, sir. WIPERS!" Annnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnd.................... GO!
Crab is baked (which... surprisingly actually proceeded with zero errors at all), and now I am pumping out props and the diorama, and rigging for the final poses. One pose is super easy, but the in-action shot... Lets just say my test rig did not deal very well, lol. But here's a super glamorous shot of my rig at midnight…
Hi all, reactivated a dormant account to post something I've been working on as I've been learning the ropes of character art and particularly PBR workflows. :) Found an awesome Big Boss concept by Trent Kaniuga and thought it'd be perfect for skilling up! model
Uhm, where is the MMO part? Also, it looks like the worst racing game physics I have seen in a long time, almost comparable to (dare I say it?) big rigs!
Yea I would place CAT above this by quite a bit. I would also place PuppetShop above this also, even though it really doesn't have any procedural animation its a great "traditional rig" and the layers are great, the custom mixer is awesome and its super flexible, and quite a bit of puppetshop is exposed to maxscript.…
Hi guys, I've recently got into 3D a few months ago and am loving it! Just wanted to share the model I've been working on in that time. I'm a big fan of Kill la Kill and Studio Trigger, and guys like Yoh Yoshimari and Shuhei Handa are a big inspiration to me (it'd be cool if one of them saw this :D ) So wanted to do…
Texture work almost finished thx for the comments You will never know what the future brings. :P Seriously, you all right! It has a lot of very stylized huge rounded forms that makes it definitely look fancy. I reduced the cartoony look a bit by changing the colors, i hope it looks now more like a crazy and somehow real…
Hi Everyone! Weforge Studio here, An independent game studio based in Sydney, Australia. We’re working on a horror title within Unreal engine 5 named Macabre We’re currently looking for an animator to work with us on a contractual basis to animate the main antagonist / monster of our game as soon as possible. Our model is…
My first job was a bit strange, because I went for the interview and it was just a 4 people company but at first they were asking me difficult interview questions, but after an hour we were just talking about movies over a cigarette, haha. I was their only animator and I had to not only very quickly learn to solve…