Sup guys! So a couple of weeks ago i saw this incredibly cool concept From Dii in the weekly recap and asked him if i could take a shot to do this guy in 3D and accepted! so heres the progress so far wich is mainly the blockout and some main wrinkles on the cloths. I really want to work hard on that piece be happy at the…
[PHP] Hi Everyone! My name is Oliver Farrell and i am a game design masters student studying at Uclan. My main focus is environment art and I am aiming to create Blizzard styled props and environments. I created this thread to basicly get some feedback and show my progress, i hope you guys like it! So firstly to…
It's been to long since i posted, so i'm going to rectify that. The truth is i was hoping to have something better tan what i have by now, and i was trying to hold off till it was at a more presentable landmark. However this thread is suppose to journal my progress, not my successes with the character and subject matter.…
Grimm_Wrecking: Awesome link! I'm going to have to try that. Would be perfect for grunge on my brick. That and a combination of decals. Thanks for the comments so far guys. I really appreciate it! So I started importing what I have so far into UDK. Its coming along, but there are/were a few hiccups impeding my progress.…
Hi all, it's been a long time since I posted, here's my progress on the Ranger. Currently I'm creating his suit in Marvelous designer, I did a first simulation with light quality setting: After some feedbacks I did a more detailed simulation, fixed the trousers and the jacket, here's my most recent progress on it : There…
Very work in progress preview of the Reality Chambers, having this kind of alien crystal style - hard to get a good screenshot took so long getting a crystal material, at the start I was full on SSS and refraction and whatnot but render times were through the roof The floor is still very empty but its not the best…
thanks for the feedback....the site is not ready but i was having a hard time uploading on here....the weapons are roughly round 700 polys (should have the poly count in the pic) I took a workshop on Normal Mapping but still haven't learn yet to apply....im still in school and constanstly trying to improve myself...and any…
Little update. I worked on something new for my Sandstorm effect and just wanted to share my progress. My problem with what I was doing before was that it was frankly pretty boring and simple. So I decided to try making the smoke vortex out and spiral like the sand was doing to create more interest. Here's a test of what…
I don't think I ever posted the final version of this character anywhere on polycount, not to mention the progress images where scattered over a long multi thread when the original min Domwar was going on. SO... here he is. And here is a series of images showing the overall progression during the competition. I have plans…
Here is a small snippet showing my development for the tool! What you're seeing being played is in the Unity dev "game" engine. It is all still a work in progress, but I'm happy with what I have been able to accomplish. The navigation is functional and the barebones of the app is built. Next up is to incorporate more tools…