UPDATE So I added more roughness variation in the materials, lifted the shadows and made them less blue - edited the sky to be more in line with the environment. fixed the landscape tessellation not showing up in screenshots. adjusted the bloom and sun colour slightly, as well as edit the fog. Hope these changes are…
I think he wasn't talking about how customizable it is, but more about how easy to customize it is. Assigning a Hotkey is a matter of rightclicking an action in your history whereas in Max it was a tedious process where you had to to navigate through a messy list and assign it multiple times for Edit Poly & Editable poly
Fair enough, But think about modeling and editing in the environment that the model will be used. You get all the shaders, scaling, editing of multiple instanced mesh's etc.. We aim to be as feature rich as dedicated application. But we're also planning tools that are focused for game art that aren't available right now in…
Looks like your triangulation got flipped in some areas. Are you working with a editable poly or edit poly? if so try spinning the hidden edges in the affected areas to see if that clears it up. Why are you importing back into max rather than just using the same model you built in max?
I couldn't find it in there. I've been looking for a solution for edge/face constraint for Straighten but it would also be a very useful addition for Curve too. So if anyone does attempt to code it at some point, if it's possible, then I'd say that the best implementation would be via the Editable Poly - Edit Geometry -…
Delete those poly-s, convert to editable mesh, then convert back to editable poly, then re-bridge the holes?:S I dont know yet too what is the problem.What i can say, i can look into your model file if you send it to my email:/Do you want that?
Select your edge loop than convert it to vertices with Edit Polygon>>Selection>>Convert selection to vertices. Then you can use the Polygons>>Average Vertices tool which has a similar effect as relax UV. Or with the vertices selected you can use the Edit Polygons>>Sculpt geometry tool set to Smooth.
[ QUOTE ] good to see everyone in here can afford max8 and CS! [/ QUOTE ] Hahahahaha, just had to quote that for awesomeness. [edit]Oops, forgot to add in the picture of my desktop there. It's from the Deviant art Wallpaper section. That site pretty much sucks for the most part, but it's got some great wallpapers. [/edit]
Hmmm... sounds fairly good so far. I'm gonna dl it and see what I can see. Which won't be much until all you smarter people tell me what I'm supposed to be looking at. [edit]Sorry, forgot to thank you for posting this Daz. So thanks. [/edit]
Which file is the bad file? They're in the file with X in the name. They're the triple loops around the light/camera things on the front and the front-right chain. edit - the one without the X is the bad file. Hmm. edit: I figured it out. Under the display tab you had set "shapes" to hidden.