@dzibarik The floral relief pattern is the only photo-derived part of the gun. I dropped into the Royal Armouries while visiting Leeds a few months ago, and seized the opportunity to get some nice photo-reference. I began by extracting a single diamond shape (containing a subset of flowers) from the photograph and used…
Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun and rewarding environment in Toronto? Then Gameloft is the company for you! Gameloft, a leading international publisher and developer of digital and social games with…
Lockwood Publishing is the creator of the hugely successful mobile virtual world called Avakin Life. Launched in December 2013 Avakin Life has to date achieved over 22 million downloads across Google Play, iOS, and Amazon. It has also ranked in the top 300 grossing apps in the US in the Apple Appstore. Job Description…
Hi guys, I'm writing this using windows in safe mode + networking, lately been having some problems with rendering using advanced lighting in scanline and some with mental ray. Scenes are around 500k tris, half way through 2nd render the cpu temp warning light comes on and then system freezes with no option but to reset.…
Welcome to Zenith. We’re building Zenith is a VR Massively Multiplayer Online Game that combines adrenaline pumping action adventure gameplay with a colorful open world. Think WoW meets Dark Souls, with an anime inspired, JRPG twist. Ramen VR is a small team of incredibly talented artists and engineers and now we’re…
After switching my portfolio galleries over to SimpleViewer, I decided to revamp my portfolio for 2008. As I was going back over some of the stuff, I realized most of it is from late 2006 or before and starting to show its age. Zero, spec, or bump maps to be seen, and no high poly sculpting... I haven't been slacking so I…
Hello, Polycount Forums. We're looking for [PAID]help with our Fleet Combat Meets Tactical FPS game, using the UDK engine. We are a long established team making the transition from a mod to a commercial release, and we'd like to hear from intermediate to advanced unreal devs with regard to freelance work, specifics to…
Another day, another death trap. I'm back with somethin new! What started as an extension of the mine http://www.polycount.com/forum/showthread.php?t=137440 as per LandSknetch's suggestion to use a nuclear chimney has become it's own thing. After looking at the awesome architecture of those I really wanted to do something…
Heya Would love some more crit on a wip bust (i posted this a while ago), and instead of bumping the old thread i thought i'd share how i try to polypaint realistic (i hope) skin textures from scratch. Realistic skin is a bit of a mindfuck, and i want to share a bit of my research - just dont hate me too much, my anatomy…
Hi, I am setting up this thread as Our team is in need of some more Artists. Specifically we are looking for artists who specialize in Environmental and architectural Modeling. Our project is currently in negotiations for funding with investors. While we pretty much have it in the bag so to speak. Our team felt is critical…