@perna Thank you man. @mhaha2 Thank you very much, although that's not what I meant, but at least I learned I can use hinge from edge with an edge from another element. I think perna got what I meant. I wanted to do this thing in edge extruding process. I can't edge extrude then chamfer to get something like the topology…
Thanks guys. Shrew81: Yeah the crowd was weak for sure. I was working on a crowd system that would use animations based off a modular crowd system model but it never got implemented and then things went south on the job so never got a chance to fully develop it. The field lines are indeed super crisp and was also something…
Yes. You should use an tree photo as general reference to see how tree grow. But is that important. Most trees looks pretty much the same. With big excpetions like Acacia or Baobab. Remember all nature grow in L-System (look on google, "L-System", Fractals), stick to this while you modeling and you will be set good for…
Thanks for the info, guys. Here's a bit more info that I've been able to find out about the system: - http://h10025.www1.hp.com/ewfrf/wc/document?docname=c00821657&cc=us&lc=en&dlc=en&product=3339301 For those who don't wanna check the link - Socket AM2 - Integrated 6150LE chipset - 3 PCI slots (1 available) 1 PCI Express…
I moved and they were supposed to transfer my name along with the account. when I got there my old modem didn't work anymore they gave me a new one, cool it looks better anyway. This modem also doesn't work. Both wanted me to d/l and run some software, fuck that my compy is fine, this is not my problem(I am NOT drinking…
That drive has firewire 800- but there's other solutions that have eSATA as well. Raid archiving is simpler than that- you have two identical drives in the external enclosure, every write to the raid volume happens to both disks. See how the enclosure i linked to has the two drives visible on the front? you can actually…
Theres really no way of doing it with the free version of unity. In Unity Pro you can make the project use external source control, which causes the .meta files to be stored next to the asset files in the Assets directory. If you can do that then you can use an external version control system. The best way is to just use…
I came across your gamedev thread yesterday when I was googling SVOGI stuff and I read through it. I agree about the post process refraction replacement, seems like a good idea, but I do like the idea of everything being somewhat more physically accurate. Do you think there would be any way to solve the jerkyness problem…
Project name: Troubleshoot Brief description: Troubleshoot is a fast-paced co-operative shooter that consists primarily of a team of players working together to take down a large enemy/boss. Players must work together as bosses cannot be brought down by normal means, but only by attacking tactical points and areas. Players…
What is Network? Network is an up-coming free-to-play First Person Shooter game set in its own unique sci-fi world. The game focuses on tight combat, a dense atmosphere, and high quality visuals. The game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance.…