I read an an article written about this by an Art Director in the game industry and he said that that unless you have animation all you really, really need is to show your textures and models as images the show their quality. You need to show wireframes and textured views and the texutes. The problem with video is it's low…
First and foremost, welcome to polycount, Abhishek. Glad you posted. If you compare our number of registered members (pretty big) with the number of people who have actually posted (relatively fewer), it's a good reminder of how much nerve it takes to make that first post You're at the beginning of what I hope will be a…
I'm the one who learned Max and now learning Maya for my job too~ Maybe I can help you something, my job is focus the modeling path~ So I only tell about the different between modeling path and some basics~ And I'm using 3dsMax 2011 & Maya 2008 to telling the difference~ So maybe some of my advices are already outdated due…
Wow... Thanks guys! Really glad you like it! teaandcigarettes - I really wish I had been given more time to do angled pieces. I had to meet a dead line and was only required to create a certain number of pieces. So anything extra was at my own expense. I do agree though that everything is a bit too square feeling. Though…
Information You Should Know About the Polycount Forum Here are some things you should know about the Polycount Forum. New Members Welcome to Polycount! Please reply to this thread with a little info about yourself. Can't send messages? You need to confirm your email address before you can send private messages, change your…
I hope you don't mind but here are some code snippets for tools I use frequently and collected or wrote over the years. * single click turbo smooth swap (on \ off)function switch_turbosmooth obj=( for o in obj do if superclassof o == geometryClass do ( for mod in o.modifiers where classof mod == turbosmooth do( if…
Hey Mitchell, Here's an essay for you (I don't expect anybody else to read this so I'll address it to you! ;) There's little to no documentation on this area so I'll make a start now. It's too big for me to look through properly but I'll update it if I have anything to add :) I do a bit of UI art at work so I figure I'd…