spacemonkey: cool stuff, but i think you went in a bit of a different direction than you were going into originally, like the original sketch had that sort of slightly post apoc look to it, which i thought would have been neat to explore, you know the worldstone blows up, but some people/demons still survive the cataclysm…
the weathering on these look good but alot of them lack edge work. Att the moment i see too much straigh perfect lines. And the lack of edgework can give your model a lack of definition. i did a quick paintover to show you Dont go overboard but edge highlights can help give your textures a little more form and makes it…
Valentines day story. Long ago in sixth grade... I made a special valentine for a girl I liked named jenny.. After school I put my heart shaped letter with a piece of chocolate taped on in her locker. I think it read something like "I like you alot" Then the next day, I got a valentine in my locker! It was "from" Jenny,…
Honestly i was really surprized about all this black magic after seing texcoord being mul by zero, since it doesnt actually make any sense. I was guessing what there is some under the hood stuff, like really tricky and hacky with a taxcoord, vertex colors and so on, but... What if we entirely remove all of this? Actually -…
Great work, I can see the amount of hours you put in. Did you use any special workflow for the hair cards? The shoulder musccles are a bit too defined and the armpits are a little too deep. Sculpting in T-pose can be a bit deceptive, and that makes the arms look a little odd after the posing, this is why I use the A-pose…
Hello modonauts, How about this for MODOvation! We are pleased to announce that MODO indie has now been updated to Service Pack 4 (SP4). MODO indie 801 SP4 contains approximately 30 bug fixes and improvements, improving stability and correctness. http://store.steampowered.com/app/321540 File I/O: (Mac) Fixes 801 SP3…
Hello Everyone, my name is Raffaele Grande and this is my first post after long time I had joined this community. Before you start reading, I would like to thank Fausto De Martini, who is the Concept Artist of this mech. As you might already know, he is an amazing artist and he creates super inspiring stuff. This project…
Hello Everyone, my name is Raffaele Grande and this is my first post after long time I had joined this community. Before you start reading, I would like to thank Fausto De Martini, who is the Concept Artist of this mech. As you might already know, he is an amazing artist and he creates super inspiring stuff. This project…
Nice job dude. Probably the best way to show it off for a game portfolio would be in Marmoset which you've already done, just bump up the lighting. I kinda feel like the model isn't hitting hard enough, it kinda feels dull. To be fair, thats how the original reference looks too, but that doesn't mean you can't improve on…
Jarm, Thanks for the C&C, I figured less is more. I still have a ton of work to go. Glad you like the basic composition though. I am not to familiar with apply vertex blending to landscape layers. It is something I would have to look into, I know a ton about vertex blending shaders themselves. To be honest this is my first…