check some "obvious" things (happens to me to often): maybe some elements / objects are frozen? Materials => be sure that everything is set to show in viewport.
well it depends on how big we are speaking. i guess everyone here assumed really big environmental pieces. it is just a matter of texel density or memory usage. a uniquely textured rock will likely eat a lot of texture memory or look very blurry compared to other, smaller elements in the game.
Hey guys! For this contest I'll be using modo, zbrush, photoshop, substance painter, and UE4 to create a character called Zetheros; a demi-god spellsword who utilizes elemental fire and corporeal displacement in combat.
Hey everyone, This is my Sketchbook! I am a 3D Generalist and Animator. Any constructive critique is welcome! Here is a WIP of a Wasteland Guitar im working on This is the highpoly and i'm still adding detail in zbrush to a few of the elements.
For this contest I want to do a re-skin of Fizz. I came across this deep sea zombie concept art and though it was interesting. I like the glowing elements of Fizz and want to emphasize that too.
@pixelpatron Now it looks like this: Floor elements, door and window frames, as well as wall niches used trim texture. And almost all models with weighted normals.