is this the model you're looking for input on? <font class="small">Code:</font><hr /><pre>[image]http://www.rockdavis.com/images/3d4.gif[/image]</pre><hr />
heey i am making tree trunks to lay down on a holder close to my house that i am making. but the texture is not fully high quality. how can i fix this. http://postimg.org/image/pxkjus7dl http://postimg.org/image/ogbssv8s7 http://postimg.org/image/eh5seeaof
Don't be afraid to add some color to the lights, when you show off the textures they can see the albedo anyway. You can also drop less important areas into shadow (but never completely black). Your radio has few parts that have worn off the coating to reveal metal, so you should try to place some extra lights, even point…
Thanks guys! I'm really not quite active on the forums, so feedback is most appreciated! One thing I was considering was getting into mobile games, because I thought it might be useful to be able to do both characters and environments, depending on what the current app development requires. It then hit me, mobile game…
Yeah but this is the dslr thread (and we sometimes mention mirrorless cameras) all of which have large enough sensors to mostly avoid the "too much pixels crammed in" syndrome. The key is to go for "good" pixels. A 12mp 5D original trumps practically every camera out there if your goal is image quality and a used one can…
you should upload the image to a host like Imgur and then insert the image back here, i find it kinda annoying for me to view the images in the attached thumbnails session.
double yoo tee eff! Are you waiting to be able to attach images? If thats the case...just upload your images to photobucket or something...and use image tags to show it.
Hey there, i dont know whether this is the right forum for my question to ask ive been searching for hours now but its hard to find the solution to a problem you cant define. sooo: ive been working on a face model recently and my problem shows both in the viewport and in the rendered images. ive applied some textures but…