Atleast in AAA, a basemesh is very commonly used and a lot of the model is spliced together from exisiting assets. Very rarely did a character artist in studio have to work from scratch and if they were assigned such a task there was considerable time alloted for it. Lot of the work was outsourced, so its more a matter of…
You mentioned that the game has rpg parts to it. I was wondering if the game IS an rpg or what you're trying to do without giving too much away. Private message is fine. I have work I can show for 2d and 3d character and creature art.
Before getting all those details done you really should take some references of a dog or something similar and work on the proportions of your creature. For now it looks really wobbly (Zbrush syndrome), so I'd get to a lower subdivision and rework the big shapes.
Looks like Scott Spencer has some videos up of a new model he painted: [ame=" https://www.youtube.com/watch?v=T7ddpVVPXag"]Paint a demonic creature bust in ZBrush (1 of 9) - YouTube[/ame] He works with similar techniques, only in zBrush.
Cool dude! Only thing I could point out (for the sake of pointing something out) is that the eyes could maybe do with a little gradient (maybe orange) and a tiny idea of structure. here's another one... I love the eyes on these creatures =D Best regards!
An initial something from me, I had an idea for a throne for some kind of huge creature which is also part of a city. I did a rough sketch to try and visualize what it would look like, not too happy with the way it's looking so far though.
I like what you've got so far. A consistent theme and style for the fantasy stuff. Fav for me is that cinematic shot with the child and creature thing. Only critique is I think that rock is wasting a few polys, then again it's for cinematic so it's not that significant. Good work!
Nice one! Nannou you just hit the spot! It was looking a bit weird with vertical creature on rotated pages, however I would probably not doubt its legitimacy. Anyway thing like that really make you think twice about any collaborations and so on :/
I wanted to start learning the ins and outs of a few new programs and maps, so I made this Jellybean guy to test the waters. Turnaround time on him was pretty quick, which makes me happy. His concept hails from the legendary Creature Box.
I like this trend of Slark-wearing-the-full-corpses-of-other-sea-creatures-and-thus-becoming-them... this looks seriously cool! The sculpt looks amazing but I almost want to see some more exotic colors on it as Slark has a really interesting color scheme.