Hello Polycount, Making some hard surface asset with weight faced normals. I felt like I need a small prop in my folio. So I selected this. This prop is actually from the WW2 Radar system but I will change the back story to a Pun detecting radar. Might render it out as an advert in an old newspaper as a brand new pun…
In the hope this gets solved today I wanted to post this problem I've been having. I'm using emissive lighting on this fluorescent light. This did work at one point, and I'm trying to figure out what happened. What is happening (lighting is on high quality): What happened before and what should be happening (paintover):…
Lately I've taken a few swings at projecting an AO Map/Dirtmap from a high poly prop for the low poly prop's texture. Stupid things happen, mainly raycasting issues. Here's a pic of the resulting AO map generated by Max using Mental ray. I'm projecting this using a cage, and the cage envelops the model as it should.…
Thanks for all the comments! Ill try to post some more pics of the props, and ll probably do a breakdown of the whole thing later on. :] Oniram: counting the different shapes of modules etc I think its about 45-50 props right now :] Alright, so now I actually recorded a video of me modelling this prop: But its like... 50…
I fixed the spec on some of the props and here are some more prop renders as requested by David3D.The I am also looking to model some additional props after I get the lighting correct. Thanks for all the comments guys. You really know how to boost a guys confidence! <3 PS: The order of images goes - (1)Model with fully…
installed UE4.18 and redid the lighting, tweaked almost all material colors, without post processing this time. Also made some small props..slowly getting back into this! Made the base material colors for this prop with white values for instanced material colors usage: started making smaller refboards per prop: Some new…
Thank you for your feedback, Alex! The observatory and turret were made from concepts. I'm leaning towards being a prop or enviornment artist but I haven't fully decided which one so I'll decide and do more work towards that specific category. I would want to work for Epic Games on Fortnite or Riot's Valorant. Working for…
@tynew Your environment look pretty good I suggest to warm the light on the left and use emission static light pool table light. I wonder if you use a lot of trim sheet with your texture and how do you do to a lot of props so fast? I feel I am slow when I see a lot of props that I need to do. The next step I will do the…
<updates> MOAR moss! New hanging vines for the cave entrance, now i have a good separation between the kelp, seaweed and the rest of the vegetation. Added some more greybox story props to get an idea of the variety of props i'm gonna need. (a lot) Implemented a light function to simulate clouds blocking light dynamically,…
Small Update! Added a few more props and played around with lighting a little. Still been pretty busy I've only been able to get a few props done but slowly getting there. I've also added a 'Work in Progress' post to my artstation since in about halfway through and thought its a good time to get it thrown up there. So you…