Hi Do these sorts of cross-overs/intersections have a proper name at all? They're more evident when retopologising in 3DCoat. Are they considered bad practice? Should they be avoided? Or are they perfectly harmless? Thanks
I am using Maya along with advanced skeleton. I have followed the suggested workflow to keep geometry in separate file, reference it to the rig file, and then publish the rig file to be used for animations. The problem I have is that reference between the geo and rig file is really brittle. Naturally you change material…