I'm an environment artist from Greece and I'm looking for new work opportunities (remote). I have more than 3 years of experience, working freelance (multiple small projects), Pearl Abyss (unanounced title), and Aexlab (Vail VR). I'm highly proficient with Blender and Unreal Engine. My email: sakisscnd@gmail.com Portfolio…
Hi Polycount, I was wondering if one of you could please recommend any good Environment Art tutorials that focus on modular workflows, please? (for someone who has less than a year of 3D experience) Thanks, Mike
This is a pirate ship storage environment I'm working on for my portfolio. There are still texture errors here and there and the lighting is questionable, but it's coming along. This is my first real post here on Polycount so apologies if anything came out wrong.
Guys! This post is a dupe. For some reason it got duped in the approval stage. Here´s the link to the original thread! :D http://polycount.com/discussion/175033/ue4-environment-the-ancient-ruins-of-khala-image-heavy#latest Cheers! ______________________________
Hey guys! Just wanted to share my very first game environment based on a concept by Roman Avseenko (https://www.artstation.com/artwork/KaPAWX) I decided to go with something simple to recreate because the goal of the project was to learn basic UE4 toolkit, things like texel density etc and how to create simple materials in…
Hello! I was wondering, does anyone know of any good 3D environment tutorials for things like trees, grass etc. I found plenty of building tutorials, but I can't find too many on nature related tutorials. I use Maya. If anyone can help me out that would be awesome! Thanks again!
Hi everyone, this is my first thread on here, I'm currently making a harbor town environment in UDK. The general idea is that it is an old town slowly being dragged into the future. I've taken a little inspiration from the Unreal Samaritan demo. Any comments/feedback would be much appreciated! Thank you to Al Hasan for the…
I've been doing a UDK level for the past few weeks, here are some of the models I've been working on. This is a piratey island environment. I require a lot of feedback and suggestions to try and push my texturing and lighting as far as I can :) So far I've done a pirate ship, but for now, I'm working on a tavern, and…
This is a small cave environment i'm working on using it to try out some different things i'm interested in trying out out some landscape creation techniques and learn a bit more about working with water in UE4. If anyone has any feedback or can direct me too some awesome tutorials for this kind of stuff id appreciate it :)
Hi I'm working on this piece to show of a modern day indoors environment. Furniture designs are taken from real life reference. Everything is modeled in 3Ds max. No high poly models. All textures are created with Quixel suite and Photoshop. Right now the scene is in total 16048 tris / 9080 verts. Comments and Critique are…