Hi
I'm working on this piece to show of a modern day indoors environment.
Furniture designs are taken from real life reference.
Everything is modeled in 3Ds max. No high poly models. All textures are created with Quixel suite and Photoshop. Right now the scene is in total 16048 tris / 9080 verts.
Comments and Critique are more then welcome and appreciated
Replies
It's also kind of weird to see that there are 16,000 polys in this room when most of the assets just seem to be boxes. Could you post up a wire?
I'm also kind of curious as to why you're rendering this in Marmoset. I would think that something like UE4 or an actual game engine would be better for environments such as this.
I'm confused what you mean by "no high poly models." No normal maps? All the models are under a specific tri count?
Alongside what Joltya mentioned, the room feels empty to me as well and the tri count is oddly high for what appears to be a simple scene.
This is exactly the kind of feedback i need.
@Joltya - once i get home from work today i'll post up the wires and refs for the room. I'll look into transferring this scene to UE4 since i've had others say this to me as well.
@Heather.Huges - I mean that all the normals etc are done in NDO and DDO 2. Since the geometry is not that complicated for these models it feels more like a waste of time to create a highpoly for the models.
I understand that you feel like the room is empty. And i will be adding some more stuff into the scene. Like pillows for the sofa, curtains and maybe some minor decorations. What i'm going for is a kind of clean interior design shot.