It's not exactly the same, but you can have multiple subdivisions with Multires modifier. But you need to have a retopologized mesh for it. What I'd do is: sculpt a head without much detail (just general shapes for eyes, ears, nose, etc) > retopo it (quad only for sculpting) > add Multires levels as shapes get more…
spend more time establishing primary forms. The proportions seem to be off; try making the head smaller and the shoulders broader. Don't render the face, the darkness inside the visor of the concept is intentional. Not all edges are rolled; you can remove the rolled edges in the breathing holes and the edges of the cheek…
Been workin on this one off and on for a while, and I was curious about some crits and comments from you guys. I don't really work with color much, so this is an adventure. I'm trying to use a limited palette to keep things manageable. It's a work in progress as you can see. And just so you know, some of the proportions…
i recently upgraded my hardware and got an 8800 gts, then reinstalled windows (god knows i've needed this for quite a while). i then run a multi-monitor setup, one goes to my crt where i model off of and the other goes to my projector where i watch shows/movies...etc (helps keep my awake late at night when modeling).…
Hey all, i'm having an interesting error in Maya 2015. When I'm in top view, one of my objects isn't showing up. It only happens when I'm in top view. I was having an issue with this same scene earlier, whenever I would try to switch to top view Maya wouldn't be able to find the top view camera, and would make a new top…
I'm not hiring game programmers but tech artists. Here is what I'm looking for: * If you got any sort of leadership, training or mentoring experience - even if you just bossed around a single guy, add it. * Pick one or two key pieces and show them off. You need something to quickly grab interest; think of it like an…
Nomad sculpt: Its the perfect app for sculpting its the closest to zbrush on mobile. But it doesn’t have a dedicated tool to build base meshes in a quick way like zspheres. I personally find using primitives to build a base mesh slow and finicky, especially for character and creature design. Because your adding multiple…
Just got my hands on the tool, it's amazing! Just have a suggestion, would it be possible to add keyboard shortcuts to select, resize, move, rotate buttons? Would be a nice addition in my opinion.
from 5:54pm duration to 7:05pm / 1:11 h/m time-frame 64 SAMPLES 193 samples = 2 hours for 1280x720 = 10 seconds turntable. 41.7gb to 39.7gb file = 2.05gb's AVI-lossless. Guesstimates: should be x3's amount = 3h:33m's+ for 3k. 6.0gb's+ file for "3k." and 12gb's from/to 15gb's for 6kres, was 18 GBS 12 hours+ <Actually is…
It's pretty hard to test your app because of the severe limitations on texture size. If you must put a limitation on the program just add a water mark when users try to save a texture out but allow users to open any file size they want. While I'm curious about the program, I don't feel like spending time making 256…