Yup, there are normal maps applied on all the textures. Are you talking about in the UDK render or just the 3dsmax render. I'll try cranking it up a bit in the texture or the slot.
Thanks for your quick reply :-) I was not aware of that one. Thanks! Is there a way to make it stay inside the utilities tab of 3dsmax or you always have to re-run the script?
For the box cap that showed some irregular quads, you can improve the quality using the comments made in the 3dsmax thread http://polycount.com/discussion/comment/2515374/#Comment_2515374
oh and if you want ready rigs, here few links: https://instantrig.com/ https://shalabology.wordpress.com/free-stuffs/free-rigs/3dsmax/shiko-new-rig/ and Mixamo.com
Looks tight, are you using 3dsmax? if so you should add some fancy shaders too the highpoly and preview some texturestyles and what not. Very solid work!
Resource Collector Utility might be what you want? http://download.autodesk.com/us/3dsmax/2012help/files/GUID-7109A5FC-94E9-4B7A-A46E-38637CDDCE3-2614.htm
It should leave all the custom content behind when you uninstall. You might want to move it all out of the 3dsmax folder and try push with a clean install?
whats is the problem, screenshots and description of the problem would help. I have some experience with multi uv tile in both 3dsmax and Maya that might be able to help you.