And the plot thickens! So here you have a screenshot of my attempt to add my roughness to the alpha channel of my metallic texture in Substance Designer. 1 is the result of publishing my substance in Unity 2 is by exporting my textures as bitmaps (TGA) and merging the roughness by hand into my metallic's alpha in photoshop…
Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! Great effort all around folks; there were some really polished pieces with the last Challenge! I'm a little behind in getting Challenge 46 set up - as such I'd like to get as many votes as we can in the next two days and have our selections…
http://td-u.com/tdu-summer-workshop-series/ tdu is proud to announce this August's Live, Online Workshop Series. These two-hour workshops are designed to give tdu students a direct interaction to industry professionals who are creating amazing work. The workshops will be streaming, live video sharing conversations. Each…
http://td-u.com/tdu-summer-workshop-series/ tdu is proud to announce this August's Live, Online Workshop Series. These two-hour workshops are designed to give tdu students a direct interaction to industry professionals who are creating amazing work. The workshops will be streaming, live video sharing conversations. Each…
Yeah I encounter this kind of thing often, like when I had to stop working on my reel to go to Walmart and work there for 40 plus hrs a week and then go home and find out my sister wants to jack up my rent even more and then I find out I have to dish out 200 bucks to buy new tires for my car in order for it to just start…
I've got this weird error in UDK. I made a really simple crate and I noticed that it didn't get shaded correctly in the engine. And I wanted to figure out why. This is what it looks like when I imported it into the engine. What you're seeing here is a weird shading error on a simple crate. I expected the faces of the right…
i think you only need to start making full realized models. the art skills are already good enough. And making convincing human anatomy is one of the toughest things. you already doing good at it. But there is a difference between rough sculpts and a finished game model. will be fewer jobs and more gate keeping for…
[ QUOTE ] This is verry nice, you just need to make a good height map before you get it in CrazyBump(like making the hair on a face white instead of black). Directly importing the color map leads to some height errors. Anyway it is really great, will save me a lot of time, thx a lot Ryan! [/ QUOTE ] [ QUOTE ] Hi…
I'm actually guilty of not making anything worth showing today... kinekun, nice stuff! Some advice: you should improve on your colors. Start by picking random areas on photos, and try guessing the color in PS. Don't use the pickwhip, just try to get it right and inspect what color you are looking at. When you think you got…
This is awesome, love the diorama, and the direction you're inspired by. I searched this game and found what I hope is a representative image: This game looks really cool, great inspiration! It's important to note that this uses lighting and post-processing to change the "look" of the assets. I think they are using PBR…