Wow, that was truly stunning. Annoyingly as usual with this stuff Im sat there gawping at it from a technical standpoint some of the time ( they seem to have made huge leaps with cloth for example. The way fabric folded around arm creases etc was amazing ) but it didnt take away from my enjoyment of it. As ever with PIXAR…
Yup I did check the usual suspects and although there are sheets there are none of the type that Im looking for. A mech model would be nice or a fully detailed player model is what Im looking for. As I said there was a time when there was tons of that kind of stuff, and Im talking quality, but now its even a chore to…
Hope that you enjoy them e_x SkullboX: sure every thing is possible, The controls that I use for the second facial rig can be used to drive what ever you want. Really it is the same thing as the controls that are in the rectangular control system on the first facial rig. I working on a game rig at the moment that takes TRC…
50? 50? no... no..... no id say that could be done visually loss less at 4k with a bit of reworking, but that with little to none could be dropped at least 750 with out any harm. For this guy i wouldn't worry about it, but for the love of god man try maximizing your polys more on your next weapon! Also not to harp on you…
Barrels have been added to the scene, and I've also placed some fog cards! I tried to make my own but I found that this blueprint by Devon Chiu looks much nicer https://gumroad.com/d/1536da1df298479418d7779772d50252 so that's what I currently have in the scene. As far as the values for the lighting, saturation, and…
I'm feeling the same way as everyone else: too late, I'm mainly a Max user and I could just tell that Autodesk isn't as interested in it as Maya and most studios these days use Maya so it feels like there is less of a point in knowing Max... They should have just done this with Max and Maya from the beginning and got…
Yeh, vcool, those are some good tuts. Something I have been learning recently is the importance of a good well planned texture. Check out these textures by Casey Burpee on his flickr page , an artist who worked on Condemned 1 and 2. I loved the style of the games, and alot of it can be attributed to the texture work. Note…
A few things I would note. Get rid of the splash screen/Landing page. It is monotonous for HR or art leads to review tons and tons of portfolios. Add on top of that a landing page truly does little for their low patience levels. The first page should be your work. Another item, why is there only one image of each piece?…
I got a book a long time ago called "Twilight Zone - 19 Original Stories on the 50th Anniversary," and I decided to do some concept art for one of the stories. None of these have ever been portrayed in any type of visual manner. The story I chose is called "Torn Away" by Joe R. Lansdale. It's about a man resurrected by a…
Looking pretty sweet man. Although that skirt seem like it will limit his mobility. And on the topic of retopo. i don't really think you need to optimize those faces like that, unless you plan on having them animated. Because really almost none of that shows in the silhouette, i could be wrong though, so you could probably…