@gizmo1991 Are you sure you set the gradient type to NORMAL? That way it will falloff according to the direction of the normal, giving that fresnel-type effect. Otherwise at default settings it will use the UV's like you said, which is not what you want. Also, set self-illumination to 100% to remove any influence of…
Hi Polycount, I am, having a slight issue with Zbrush as can be seen with the image below for some reason the image resolution quality is bs, any idea how to change it back to the default? thanks in advance, KiddK
If I attempt to bake normals in blender the outcome is all 1 flat colour in the UVs, I've tested this on the default cube(sculpting it high poly) and get the same result. What am I missing?
Hey guys, This may sound stupid but I'm trying to make the Smooth Stronger be the default smooth brush when I press Shift...without success :poly124: So...I need some help. Thanks!
in max's unwrap editor, i would like to know how to: have the grid hidden by default bind a key for "stitch selected..." thanks for any help you can throw my way!