Ive added the sand, plants and some particles to the scene. Also fixed the line thickness of the line weight on the trim sheet. I think I'll have to fix the black lines on the egg statues and make them blend in more as well now to match. Gotta figure out the mossy areas and the lights that fill up the ground. Never done…
Hey, We are Floating Axe studios currently working on our first RTS game. We are looking for a professional level designer who has immense experience in Unreal 4 and can take a leading role in the level design of our game. This is a paid position so let us know your rates. Qualifications* 1+ years Level Design in the…
I've been trying out the texturing tools in Toolbag 4. I am woefully behind on the smart material and painter type texturing process, and I am trying to get familiar. Unfortunately I've run into a problem that I am clueless as to it's cause. When I apply any smart material included with toolbag 4, my normal map goes grey…
here is my first one, let me know what you think or if you see and mistakes i haven't caught or been told about.....i am just about read for the finishing touches so any critiques would be great.....also i just saw the floating stairs so i am fixing that now and checking for anything else....i will also post my harbor…
**Does position(transform/translate) matter in Unity, as long as you have the pivot placed correctly? Will Unity go by that if you for example set the object as a target, it will travel to the mesh, and not the transform?** If not, how can you make an objects WORLD position true to its pivot point in world space? - In Maya…
Hey fellas. I just have a quick question regarding Maya and blend shapes. I have created a simple blend between two different squares. I have also created an attribute called "morph" (float value: range 0-1) attached the the cube. I am using the attribute "morph" to drive and key the blend animation. Here is where the…
Okay, Polycount masters. This is my second character. I've got a very basic mesh so far and would like some input before continuing, as I'm sure I've done fucked up. Some proportions are a little off, she's not as stringy as she should be. The goggles are just floating at the moment. I haven't added any edge loops for…
Evening. So finally decided to create a piece for the Substrata project (http://www.autodestruct.com/substrata.htm). Tons of ideas floating about (the competition is open ended and theres always thing interesting to model!) so over the next week or two i'll try to narrow them down and solidify a theme and a design. I am…
hi there im currently working on a game character (my first as the title suggests) and im looking for some C&C on well.. everything. tho what im really after some technical knowledge. for instance.. should this all be one mesh? are the cloth items, the sleeves the tabbard ok as a plane (1 vertex thick)? should i connect…
Hello Everyone, first id like to greet everyone as I am new to the community. I'm currently working on a 3D scene for my portfolio and in that scene, I have a floating object that I want to connect to a wall with a metal chain. What I have done is modeling chain parts and stringing them together, and giving them rigid…