Hey guys, I tried messeging teddybergsman about this with no response so i am hoping someone else whos smart can can help me out with this. Seems like a matter of a project setting or something simple i'm missing. Thanks in advance! Problem: When i am using Gun metal black 01 smart material the resulted edge wear i get is…
I am trying to follow this tutorial: https://www.3dtotal.com/tutorial/1531-linear-workflow-a-guide-3ds-max-v-ray-by-dave-fleet-workflow-formats-gamma?page=1 that explains light and gamma, but I've always had this problem every since Max introduced default gamma being 2.2 My scenes are always this extremely washed out grey…
Just use UDIMs - it's what they're for The only thing you lose is different shaders in your painting app. You can set painter up to export with specific naming templates for each tile etc so you aren't stuck with the default UDIM naming We're doing this at work currently and it's working a lot better than using separate…
Has anyone done much with cloth physics? Im creating a staff for warlock who's default one has 3 bits of cloth hanging from the top. I just wanted to have 1 similar bit of cloth but in a different position towards the middle of the staff. I tried just skinning it to the same bones as one of the default cloths and just left…
They meant hold the key then click on the objects. It's quite possible the docs are outdated or they just failed to review it and omitted "shift" from the "Hold to..." sentence. Q doesn't work here either, but I'm using MD on Linux through wine so things can be a bit different. You can use shift instead, that's the default…
This is not a lighting issue, this is a shading issue. As shown by the undesired shading on this face, that should really be flat : This can be caused by : • inconsistent vertex normals/mesh shading, • no attention paid to the mesh importer settings in UE4 (the default option causes the normals to be recalculated by the…
To kickstart the thread, a sketch from a while back. It's fanart from an old anime, Lodoss. Dynotopo sculpt from scratch in Blender, I used it to figure out how to use curves for hair for this kind of clay bust, also to come up with a quick and flexible way to setup the base material so these busts look pretty. Blender…
World displacement is just called displacement now. It might not show up default depending on what version you are one, might need to enable a cvar, it was basically removed from view for a while when they first rolled out nanite.
I actually commented on the built in methods so that you might research the maxscript behind them. My first step in creating any tool is to see if it already exists. For example. the two scripts below are shorter and avoid extra global variables. ( if selection.count == 1 do ( subLevel = case subobjectlevel of ( 1: 1 2: 2…