https://www.youtube.com/watch?v=IzGgGjK6A04 Not everyone's cup of tea but i like the "sounds", idk so much about the lyrics, at least this one has life attached to it.
As a new school course starts, I have decided to make an environment. Our limits are 50 000 tris and 4 x 2048 texture maps/material. With a time limit of two weeks, I have tried to find an environment that isn't too complicated, but still interesting. This environment will be rendered in UDK. The concept I will be…
Had a lot of fun learning how to use photogrammetry in Speedtree with this piece and cutting together a showreel, which is on my ArtStation post along with a breakdown, cheers! on my process https://www.artstation.com/artwork/e0EJPZ
I am an experienced Unreal Engine developer and am looking for a art partner to collab on a game kit with working assets. You would make the models and PBRs and I program mechanics for them so they work and can be used game-ready. Also I would add further effects and adjustable parameters if required. Examples for such…
The project started with Caio's amazing concept painting of a bad ass barbarian warrior. I then dissected the painting and figured out how to address the different parts of the character so I don't overwhelm myself. There are parts that can be mirrored and duplicated. The bones are a good example. I modeled 6 bones with…
Based on the concept by the amazing Yeonji Rhee! You can find her work here: https://www.artstation.com/artwork/lDJkk. When I first saw this concept I really wanted to do my own take on it but I was incredibly intimidated so I hope I did her concept a little justice! I hope you guys enjoy this! Cheers! Direct…
So here I am, modeling a longhouse from a drawing I've made. I have quite a few questions since I want to render this in V-Ray, using 3ds Max and Zbrush (I downloaded GoZ Plugin , which makes you able to easily go back and forth between both programs). I would really appreciate if someone knowledgeable (which is probably…