It's an interesting start. I think what needs to happen is you have to set up a hierarchy of forms. Right now, everything sort of has the same priority and treatment which tends to make the eye look everywhere at once instead of establishing a flow. Try mixing different materials together and creating armor pieces that…
Hi, My name is Miles and I'm a 3D environment artist currently interested in full time employment based in the UK. My strongest point is the skill to make believable worlds with an eye for lighting, mood as well as producing detailed props. Portfolio: https://artofmir.artstation.com/ Thanks for your time, Miles
Are you passionate about art and digital entertainment? Would you like to learn more about mobile games? About Us TutoTOONS is an international startup, providing a free drag and drop mobile game builder. We help artists create, publish and sell their games on the iOS App Store, Google Play and Amazon. The company was…
Hi everyone, I'm available for freelance work. Few samples here, and the rest of it can be found on my web site: http://www.oleglinkov.com Contact information: oleglinkov [at] gmail.com | skype: oleg.linkov RESUME (.doc) Skills: - High poly hard-surface subd modeling - Low poly modeling - UV mapping + texturing (I prefer…
Laptops and 3D work don't really mix unless you're doing lightweight mobile dev or something. Most come with poor graphics cards and silly strong CPUs/RAM and produce a lot of heat if you actually try and work on them, rapidly clogging up with dust and dying very young. (usually three years is exceptional) You also usually…
I have to get my end result to workd in Cryengine. The only method of getting a normal map bake to work seamlessly in Cryengine is by first creating a worldspace normalmap and then dragging it through a Cryengine tool to create a tangent space normal map for cryengine without seams. I'm not sure if the worlspace map HAS to…
Hello My name is Andrés Vizoso I'm a 3D artist based in Puerto Rico. I am looking for part or full time work be it freelance, contract or remote. Programs I use: -Autodesk Maya -Zbrush -Substance Painter -Substance Designer -Headus UV Layout -Photoshop -Unreal Engine 4 -Marmoset Toolbag 2 I specialize and have the most…
Hi! So my problem is that building lights doesn't work well in UE4.5 and I'm 99% sure that this is not my mistake. After I used Build/Build lighting only nothing changed, everything looks the same like before build. You have screen below. I have tested it on UDK, and it's work very well. I believe I do everything like I…
(Not sure if this post is meant to be here?) Okay- I have asked so many people who use milkshape to create sims 3 cc (which is what I am doing), and I have asked on other forums and got many views...but no replies. Basically, I've just started getting the hang of milkshape, and have been working on plain and boring…