Most definitely. Your stuff is suffering from a lack of proportion as well as anatomical problems. Reference imagery should be your friend or, in absence of it, grab a mirror and try to pose yourself for more visual information. I would make it a priority to get some studio time with live models. That'll help immensely.…
Daily Sketch & Study #5 - Portrait Study 01 Hello Polycount! :) Greg Westphal - thank you so much and sure man! you can do whatever you want hahaha:) Andy H - hahaha thank you :) I saw your sketchbook few days ago. I think your hand painted texture qualities are amazing hahaha. One day I should study more 3D hand painting…
I only use Maya and I heard everyone currently studying are being taught blender, however I have mixed views, because AAA studios are not really using blender and have no intentions as their artists are all trained up on Maya and they don’t have time to retrain staff. I wondered what others thought of Blender; is it going…
One tip I have to offer, Wilksy92, is a bit controversial in the illustration world, but I found it to be a fast track SUPPLEMENT (not a replacement) to traditional studies. I've used this technique whenever I've had to study forms or to act as a quick refresher. Again, please don't use this as a replacement for learning,…
I like the second environment most, the horizon line placement is clearer, it's less "smudged" and the values are better distributed in planes. I also like the colors. May I give you a study advice? I'm far from being an expert in environments, but I noticed a great improvement on my skills after I've made some studies…
my real Name : MAHMOUED Mohamed MAHMOUED 3D Rigger I am a 3D Rigger with 6 years’ experience in Egyptian Animation field. I self-studied modelling for a year and started my rigging path from 2013. I am planning to be a character technical director in major studios worldwide. https://vimeo.com/338785469 My Profiles…
Just a question of a potential specification of what I could concentrate on as a Character Artist in the future: How valuable and viable, or how often used, would a fashion-design focused character artist be? Understandably, the restrictions would grind down to humanoid characters with clothes, but would such a specific…
It's only their fault that they aren't making profit so far as when they practice piss-poor management and planning. It's their fault for reacting to piracy as the reason they aren't making as much profit as they'd like and defunding studios that leads to layoffs. When profits aren't as big as they project, they blame…