Hey, here are some quick first impressions. 1)Your name doesn't stick out. What is graphite addiction? This is YOUR portfolio site, so make your name throb right on out of the page. 2)Get rid of the "home" page. Have it open up directly to your work. About half of all people will leave your website within 30 seconds, so…
Only critique on the door knocker is that you should use more reference material on the nose/mouth area. I assume you are doing a lion the nose/ mouth needs to be bigger and the nose needs to blend in around the nostril area. Currently it looks like a bear except for the mane. When you do a Google search for lion statue,…
The Umbrella Man: the site's name is polycount, so i figured it's worth talking about it. if i have it wrong i'd very much like to know right. the reason i posted those images as a reply was because i felt your second image (Poly002.jpg) was incorrect, as far as i understand. a tri is not equal to a poly like your image…
I'm on a crap connection, so people with better connections might've had a better experience, but here are some things I noticed: - The banner thing on the homepage that switches between images went faster than the pictures could load, though that could just be a side-effect of my connection. - It took two clicks before I…
Ok good thanks for the support. By the way I've been working on texturing simple objects. Like yesterday I modeled a simple sunflower plant, uv'ed it an textured the stem and the bud. I will finish the petals today but I like how it's coming along so far. I am doing various props and vegetation for a mod. I posted this…
notepad.exe! HTML is really simple and the amount you need to know to make a portfolio is miniscule. Just enough to put a title: <h1>MY PORTFOLIO</h1> some text: <p>all about me yadda yadda</p> and some images: <img src="gallery/render01.jpeg"> then you add some equally simple CSS to make it look pretty and your done. You…
Hi everyone, I love to handpaint normal maps using just photoshop without doing any highpoly at all. I only do this when the polycount is kept quite low and the texture size is as small as possible. When I work like this 90% of the work is done with the pencil tool in one pixel size (not the brush tool). The rest 10% of…
ditch the graphics design section. its meh, and has nothing to do with concept art/illustration. edit: oh and you lured me in nicely with the splash image, but then I don't see anything in your gallery that is as good or better. The splash image looks to be your best piece so its a bit dissappointing to go in and not see…
Welcome to Polycount! I believe the change to the color scheme of her costume is a vast improvement! :thumbup: When I first viewed the images it was the first thing I wanted to mention. Good call. Before you continue with textures you may want to take a bit of time to look up some reference images for her clothing. I…