For when you get into texturing, I'd advise looking into using tiling textures in your materials. I see in your initial images that you've already started using them, which is great. You can take them much further though, utilizing trim sheets and material masking to break up the visible tiles. Experimenting with this…
This might shape up to be a good modeling piece. I wouldn't worry about color and lighting at this stage, and focus on the modeling right now. You need to make those pipes and wires a lot thicker and more pronounced. Work on getting a wider array of bevels in your models, some of these bevels are way to sharp and sadly…
great work so far. im a big fan of future games/wipeout/going fast. if you want my recommendation i'd put 3dsmax to one side and make the track in autodesk alias, although it takes a bit of learning, it wont be as difficult as when you first learned max. autodesk maya also has similar tools but alias is really useful for…
Even if you haven't used MM's low poly, you've still retopo'd over his high poly and baked that down. The fact of the matter is this model is meant to be a showcase of your skills in creating a character, not your skills in retopoing MM's. The reason your getting this 'onslaught of anger' is down to one thing, your…
[ QUOTE ] If you are trying to sell me something, I have to agree with Oxy in the fact that I want to see what you are selling and why I should buy it. A bunch of kids skipping around throwing water balloons is supposed to make me choke up 500$ for your system? Hrm, no. These things remind me of the old Obsession…
If it is in your own style. For example a Youtuber name Yan Sculpt have a different style who makes LOL and Over Watch characters in blender, Mike Pav does live Zbrush sculpting of about anything, Danny Mac have a different style but he sculpts characters. All of them make time-laps videos on Youtube except for Mike Pav…
Greetings! I'm a general modeler/animator, with experience in the industry and with developing an indie game or two myself; prior works of mine are: - Acro Storm: https://store.steampowered.com/app/546610/Acro_Storm/ which I did game design, animation, and some VFX for. - Destiny 2: The Witch…
(Update 2): https://polycount.com/discussion/234168/wip-advice-water-temple-ue5-update-2#latest (Update 1): https://polycount.com/discussion/234035/wip-advice-water-temple-ue5#latest Here's a new update for my Water Temple environment project. It's been a while since my last update. Recently becoming a father has pulled…
I love seeing all the Bi-monthly challenges organized on Polycount, showcasing the talent of people who love 3D art for video games or other audiovisual media. Let's see if I dare to participate sometime during this 2024. @MikeKhine I love how your interpretation of the Hanna Khalupa environment turned out. I noticed that,…
We are in need of a talented 3D modeler to assist us with a project involving both editing an existing asset pack of low-poly 3D models and creating several unique 3D models to align with our needs. The project will be divided into two main aspects: Editing Existing Asset Pack: We have acquired a collection of low-poly 3D…