Hi, I'm looking for a way to utilize multiple uvs sets in max, one set for a tiling color map texture (think a 512x512 carpet tiled), and one set to utilize an ambient occlusion map and blending between these two using a real time material. I can do this in soft imagine using open gl and two open gl texture nodes but I'm…
http://www.djx.com.au/blog/customizing-maya/ I believe these settings would go into Maya.env. Via the script editor, 'Echo all commands' can be turned on to get the names/arguments for the commands you want when you click on them. (since most non-scene based info doesn't normally show up there)
Do you remember how some big action movies from the 90s had those neat miniature & matte painting cities that were heavily exaggerated? I would like to make something like that for 1990s Los Angeles. My pitch is an open-world, third person, action game / simulation set in megacity LA. There are many great films set in LA…
Hi, Thanks for trying. I think it was on http://www.conceptart.org/ back in the day. In one of the scenes, I remember him getting chased by a bunch of rottweiler's. And it had a kind of Mac 'n' Cheese vibe to it. https://www.youtube.com/watch?v=auR8-0MG11g&t=80s
It would be good to get some bright specular reflections, and some dark shadows in the roots. A good tonal range would be good, using the full range of the histogram. For example: What is your reference? What are you trying to match in style and look? What's the end goal for the hair? Are you going to make some portfolio…