Hey y'all, long time lurker here. I'm having an issue with some shading artifacts in mental way, with maya. The scene just has one direction light. Its been puzzling me for the last few hours, and any advice/suggestions would be greatly appreciated! Thanks everyone!
Thank you for all your feedback. I think prior to fixing the baking issues there was more gradations because I baked the AO all together but now I did it will each piece separated so I agree. I'll go back and manually add that back in. As for the head I think I understand what your saying, the main thing I'm seeing is that…
Hi everyone, I have traditionally avoided booleans in Max like the plague, but I decided to give this a shot again(the results posted are amazing). I've run into one issue though, after a while the Pro-Boolean objects take forever when adding a new operand. Should this be expected? The operands are a mix of standard…
I think the fundamental issue here is design, not so much texturing. Texturing will fall into place once you get the design worked out. I think your ship is pretty cool, it just needs to make a bit more sense. If it's a spaceship, why does it have those tiny stabilizing fins on the rear section? The ship design doesn't…
I struggle with this as well. You can pretty much work on a project forever if you let yourself. There is always something to rework/improve and things you can add to a project. A few things that I've started doing is keeping my projects small and trying to be as economical as possible. For example instead of thinking of…
Thanks everyone @TheMajor Cheers Tom, yeah your right about the chromed material and it was already on the agenda. I'd left it out of the DDO file to cut down the .PSD memory as its would create tons of layers for something I could do simply by hand. You can't really see it on the shot below but the back of the interior is…
Man, this is impressive and inspiring stuff! Glad you guys did the article on 80.LV or I would have missed it. Couple questions on workflow. In the article it was mentioned that you just created a low poly mesh and only did a bevel on the edges for doing the normal bake. I'm currently working on a couple vehicles right now…
Thanks for the crits and kind words! @ CandyStripes05 I kinda like the clean look on his forehead but I maybe will add a bit smaller details in the texture there tho. The chains I did a bit of more details on the HP but I dont want to overkill it tho hehe. @ s1dK I am not sure what you mean lol. I am just trying following…
Hi Kodde, I'm using the TGA PBL shader, but can't find the cyan suppress feature. I only have 'invert roughness', 'rotate cube map' and 'LysMapOffset'. I'm using ShaderFX_TGA_PBL_1.0_RC7_Maya2016.sfx. The 'sss' effect i did its a kind of hack using a screen space blur in the red channel, and not using the blended normals.…
I appreciate the lighting suggestions everyone - thanks. In regards to Tylers post, many of the proportion errors (minus the hydrant), are actually "correct" as far as the building I've used as reference goes, pretty much to a T. The building in Brooklyn does have some weird proportions, I'll post a picture of it when I'm…