Hello there! We are looking for 1-2 new scene artists to help us produce content for our D&D / Fantasy monthly content we put out to our subscribers Timeline for each piece will be between 2-3 weeks (quicker if you can!) A certain level is required and they will need to be kept in line with the current style we have from…
DeferredLightingCommon.usf line 103 //float3 Diffuse = Diffuse_Lambert( GBuffer.DiffuseColor ); float3 Diffuse = Diffuse_Burley( GBuffer.DiffuseColor, LobeRoughness[1], NoV, NoL, VoH ); uncomment 103 and comment out 104. Then in the console "recompilescripts changed" Im not sure if this will work as I don't have the ue4…
Sat down and I thought I would experiment with normal, AO, and displacement baking within Maya through Transfer Mapping. Was interesting to say the least. Here is a quick writeup for future reference for myself and to explain my process to see if I could get some feedback if I did something askew! Thanks for checking it…
Hey There!!! :D It's been awhile summer vacation and all, alright I have an update and a new HP modell, I changed the texture(Diff not done yet) for my gun a bit, it has no spec(Diffuse is spec atm) yet but tell me what you think : Here is the HP modell i've been working on, the base form is based on an insect, and it's…
I am trying to import this tree model I made, I am having trouble with the leaf textures I made using mesh plane. One side of the texture shows but the other does not.
"Isn't Photoshop also just reads "sRGB" or "Adobe RGB' etc from the files . A color space the file is intended to store values . And all the magic happens on correcting/ transforming color values for your specific monitor profile by Adobe color engine . A profile created by calibrating device." Just wanted to mention that…