In my game in Unreal Engine 4, it's a very low poly game, each character is about 1000-1500 tri poly total. I need help with a starting point before I model the characters for the game with my team, the characters should be able to lose parts of their body like in Wolfenstein 2: The New Colossus or Left 4 Dead 2. I saw the…
Hey guys! I have a problem here, well I'm able to create a standard gradient ramp shader, however I'm having a real issue with re-creating what's shown in the gif here, http://i.imgur.com/4qLMLwz.gif The problem I'm having is related to having the 2 Ramp textures overlap! Red channel is 1 greyscale texture and Green is the…
Hi, I guess and i hope that this is a nub question. I made 2 test renders fast with 1 sphere obj. One has 2 uv islands and one has no uvs assigned. With applied shader the one with the uvs applied got a totaly other reflection/shading outcome because, the shader splits with the uv island seams. This shader is for a…
Sup gents, Im not to sure if this is the right place to put this but anyways.. i have this problem when i try and insert my images and HTML docs into a server in Dreamweaver and this is the error i get: "Started: 7/5/2010 2:05 AM /English - error occurred - Unable to create remote folder /English. Access denied. The file…
Hi ! Concept artist freelance to hire ! I have been an active concept designer in the gaming industry since 1999. Born in France, i now live in Montreal canada. I have contributed to the development of several AAA released games: Splinter cell 2, Ghost recon 2 for Ubisoft paris ; Then i moved to Canada to work on Splinter…
Hi, The installation procedure changed. Here is some sort of troubleshooting guide. Any of these (in any order) might solve the issue. But if you want a bullet-proof run, maybe execute all of these : 1. Re-install Crease+ by dropping the CreasePlus_install.py in the viewport and restarting maya 2. After 1. Run this…
We who are about to Die has officially gone out of alpha and into beta. (aka alpha 1.0 or beta 0.0) This makes the exhausted game-dev happy. I split development into 4 major cycles/updates, 2 for alpha. 2 for beta. Now 2 are totally done and already parts of update 3! I would say the game is about 65% done. Now comes a big…
It is possible but you usually only need that when you use light mapping. Its called uv channels. For light mapping, they use a second uv channel that is fully uniquely laid out, meaning that there isn't any overlapping uvs, so no lighting will bake on top of other faces. Let put your images from the post into an example.…
Heya! so looking at the paintover i decided to do one as well. I think there are plenty of creepy blue tinted scenarios in sci fi, i think that is why i appreciate dead space 2 and mass effect 2 use of color to accentuate things... dead space 2 specially really has flickering lights and fogs in that color that really make…