Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! Below I've selected a few Environments and Props to get us started. As always, please feel free to vote on your favorites or add your own selections to this thread. Remember to vote by posting the concept(s), that you would like to see for the…
Hi! Is there a better tool to create UV snapshots than what's in Maya? I would appreciate recommendations. I'm tired of constantly closing holes by hand in Photoshop so that I can then use magic wand selection to create masks. I know I can use "anti-alias" toggle in Maya, but that's another can of worms that gives…
been meaning to clean a multi pipe for orientation fer years, however all mah macros werk fine and keep me lazy. till that day... hope dis helps: cly_oriental.mel previews ( ps. use freeze transform or world space for default orientation reset ) //for a single edge selection whose orientation iz desiredglobal proc…
I'm a little confused by what you're asking because I don't have maya installed and I can't double check exactly what that command does, but Max has smoothing groups. You select all of the polys and assign them to the same smoothing group, its under Polygon Smoothing Groups in Edit Poly. Typically you select all the faces,…
Ow, it looks like I forgot to say it had to list in the post. Can you download it now? Wel first of all the script is the UI in general. But when you start it, you will not see a button. You will have to make your own buttons by putting some modifiers on a object, select it and push the addbutton in the UI. This way it…
Hey NoRank ;) You're right, I jump between 4 or 5 softs. But each soft has its qualities and faults. And using the good tools of each accelerates the workflow a lot. Try to sculpt in Max or do some PBR hand painting :) You have to use more than one. Biggest fault of Max for years and it's never been implemented : you…
Hm... Did you bake the light of your scene ? All elements in your scene that has lights not baked is lit in real time which is really heavy. It is hard to keep lights baked all the time when modifying your scene, therefore, the best is to work in Unlit mode. And switch to Lit only when your scene is baked. Also look at how…
For the turn around. If you want a constant camera you can come back to later, and you don't want to animate the object itself... - Draw a circle spline around your object. - In the top viewport create a target camera, place its target near the center of your object. Or quick snap (Shift-A) it to the center of the circle.…
Sorry about the delay, kept forgetting to bring them home. Here's a link for anyone who wants them: MoP's UV tools and misc scripts As usual, just run the .ms file once from inside Max, then look in the Customize menu and you will find a new category called "MoP's Tools" with a bunch of commands in the list. The "Align UVs…
Well looks like you got buyers already lined up, locked and loaded haha. I totally love the look of this. Some people mentioned X-Com, another mentioned Fallout Tactics (LOVE THAT GAME). Yay for isometric games, we need more of those these days. I like the character designs alot. But like others said, some more…