I know its been slow but here is a small update of the scene. Things to do: Objects still need final texture pass Floor looks like liquid Gate dampeners on either side Add servers and machine guns to scene Blast doors Windows a whole lotta animation and FX shiznit @nuclearjelly yeah the walkway banisters are way to high…
Using environmental lighting is different from using a skylight, and not outdated. It is realistic for outdoor scenes as well. In real life, you have two primary light sources in outdoor scenes, the orange/red directional light from the sun, and the blue color from the sky. Sunlight appears white in most cases because the…
You have some very nice work, Alex. I have to agree with easterislandnick though. The museum is missing the beauty of the original concept. Since it is your most impressive work from your site, I would put the Tekkonkinkreet city on hold and finish the museum. I don't know if CryEngine2 supports vertex painting, but that…
Ok, time to ramp up the difficultly here. Your plan to blend photos with hand painted textures does not work. It would work if you painted your textures more realistically and touched-up the photos to blend in the scene. Unfortunately, your scene has obivous photos sitting in it, and yout texture painting isn't close to…
Revived a neglected portfolio piece that earned a “WOW 😍” from my biggest supporter, my wife! 🎨 Through various projects and mentorship roles, I’ve mastered hardware, software, art direction, and project management in last few years and of course still learning is why I love this industry. Getting ''WOW'' from loved ones…
The reason for losing motivation is because the idea wasnt well flushed out. If you would have thought about it more you would have realised that the idea is meh. Its just not that interesting. So you either add more to the idea or change it completely. Thats my opinion about the concept. The scene suffers from some issues…
He's talking about lighting techniques in rendering engines. Ray tracing is when the software emits photons from the lights in your scene, bounces them off the objects and into the camera to simulate real world light physics. AO stands for Ambient Occlusion which similar is to ray tracing, except the photons are emitted…
@ Archanex: Hi! I'm glad you liked the GDC talk! I'm always surprised when people know who I am, sometimes I forget how small the industry is :) I generally have to create extra controls or constraints when I'm working with scenes that have multiple characters and/or props. For instance, Imagine I have Scout, her dog…
I think you are trying to hard to have variety within your scene, trying to cram more details in to create that wow factor. Take a step back. More details does not necessarily mean its going to be better, far from it. Less is more, more times than not. I am not saying this in an attempt to have you redo work, remove…
Really solid stuff in general, and I really like the strong banner! Good stuff. ;) Here's a couple of crits that might help: - Having a specific texture tab is cool, but right now it's only renders. It might be cool for people to have access to the breakdown a bit (albedo/roughness/normals/...). - Environment and Prop…