This is AWESOME! Between this article and the massive Borderlands 2 art dump, I really hope the trend of huge info and art dumps after release continues. Thanks to all involved for this.
mmm maybe continue the dragon head with like a body.. but its the handle (no normal sword handle )... maybe ? also i dont like the dragon head ... just my opinion
I also didn't find the prop position online. I'll continue to check for updates, but I'd like to make it known here that I'm very interested in that position. http://KerbyWithAnE.com
@braseN and @yararstss Thanks guys :blush: I really appreciate this comments, its encourage me to continue work enjoying each stroke I made on the character, cheers buddy's
This is unclear. Can you show an example of what you want? You CAN make a continuous horizontal texture in 2.5d mode. Some tutorials. http://wiki.polycount.com/EnvironmentSculpting#Sculpting_Tilable_Maps
@ 9krausec - thanks man! @ armians - doesn't seem to be the problem. The work continues. Would a lack of ram contribute to this? It uses 6.5 of my 8 gigs everytime it imports into 3DS max.
the whole thing looks like its made out of one continuous mesh , and i was just curious where you mirrored it. So and individual asset wire would be nice.
@VeryCrunchyTaco thanks for the encouraging words. looking forward to see your final results too! the progress so far, will continue this in January. enjoy your year end break people~