I am trying to avoid getting additional software, just to do renderings, that I already can do in 3ds max, so, what are my options for real time rendering in 3ds max? Do Activeshade or Mental Ray renderings count as real-time? How you people can tell what was rendered in real-time? Blender and Maya have different renderers…
Is there any way to turn it off in 3dsmax? The reason I want to do this is mental ray can render the ink and paint material properly from an orthographic view,( something the default scanline renderer can't) but I want my renders to come out clean with as few colors as possible for sprite making so I can have an easier and…
Hi, I've made some high poly foliage that I am baking down. I'm having trouble baking even shadows across the object. I've tried using a photometric spotlight which gave me shadows but they weren't even; I rendered with a skylight and shadows turned on but render times went through the roof, even with MR renderer turned…
Those can all use the default PBR metal/roughness shader. Unless you are doing something stylized, most materials can use the default shader. If you are doing a big project it probably makes sense to try and get parity between your texturing app and your rendering app. But if its not a mountain of work you have to do, I…
Hello guys! I've been struggling with 8K texturing. Every software that using 8K textures becoming very very slow. Rendering, painting textures on mari etc. In photoshop its workable. But its not for render. When i click render button maya becomes not responding like 5 minutes then it starts rendering. Its really painful.…
I am currently trying to render a 2048x1024 Map (or rather 3...Normal, AO and Diffuse) using 3ds Max (MRay) and it seems to me that it is of lower quality than it has any right to be...apparently Max renders it full 2k and resizes it afterwards...when I watch the Framebuffer during rendering, I can see details nice and…
Hya guys, I am using 3dsmax design 2011 and trying to export the light map of a scene i created using Render to texture from the max interface. I am using a Vray material on the scene and so far the render looks great but the problem for me is the moment i render the lightmap, max renders it out with full textures instead…
Hi there so I got this question and bare with me if the answer is so obvious. Just I like to make sure or see if there is something else I should keep in mind for the future. I'm full of questions and get better understand of the pipeline :) So I finish following this tutorial of this model that turned out well. Now I like…
Modeling: Maya Texturing: Substance Rendering: Marmoset Introduction: It's an in-school art test that I got from my modeling class. I'd like to get more advice to improve this model before I put it in my portforlio. Thank you! Reference: Artwork:
I've been experimenting with motion capture animation, the goal is to do the character animations to my Unity game (degree work) with pre-made MoCap animations from the interweb. This is just a test render to show my blog readers what i've been doing. Not the final quality.…